《中国康复理论与实践》 ›› 2024, Vol. 30 ›› Issue (9): 1026-1033.doi: 10.3969/j.issn.1006-9771.2024.09.005

• 循证研究 • 上一篇    下一篇

虚拟与增强现实对孤独症谱系障碍儿童青少年认知、情绪和适应性行为干预效果的系统综述

杨文睿1, 崔思栋1(), 曾莉2   

  1. 1.云南师范大学体育学院,云南昆明市 650500
    2.云南师范大学教育学部,云南昆明市 650500
  • 收稿日期:2024-09-03 出版日期:2024-09-25 发布日期:2024-10-15
  • 通讯作者: 崔思栋(1966-),男,汉族,云南昭通市人,硕士,教授,主要研究方向:体育健康心理、体育社会心理、体育民族心理、体育文化心理、体育运动与心理健康、适应性体育。,E-mail: csd13888185727@hotmail.com
  • 作者简介:杨文睿(1999-),男,土家族,湖北宣恩县人,硕士研究生,主要研究方向:运动康复、康复心理学、锻炼心理学、体育社会心理、体育与健康、适应性体育。

Effect of virtual and augmented reality on cognition, emotion and adaptive behavior in children and adolescents with autism spectrum disorder: a systematic review

YANG Wenrui1, CUI Sidong1(), ZENG Li2   

  1. 1. College of Physical Education, Yunnan Normal University, Kunming, Yunnan 650500, China
    2. Faculty of Education, Yunnan Normal University, Kunming, Yunnan 650500, China

摘要:

目的 系统分析虚拟现实技术(VR)与增强现实技术(AR)对孤独症谱系障碍(ASD)儿童认知、情绪以及适应性行为的干预效果。
方法 采用主题词检索法对PubMed、Cochrane Library、Embase、Web of Science、中国知网、维普、万方数据库进行检索,检索时限为2008年1月至2024年8月,选择主题为VR或AR干预ASD儿童青少年认知、情绪及适应性行为的随机对照试验(RCT),进行系统综述。
结果 最终纳入9项RCT,来自中国、意大利、西班牙、伊朗、英国5个国家,涉及384例参与者,发表时间在2016年至2024年。研究对象年龄2~15岁。干预技术包括VR沉浸式头盔、Xbox 360 Kinect游戏控制台、CAVE式沉浸式虚拟环境、AR。干预内容为基于VR与AR的日常生活场景体验,认知、社交情景训练,情绪识别任务等。结局指标包括高水平认知功能、情感功能、注意力、记忆力、基本人际交往、适应性行为。干预频率通常为每次15~60 min,每周1~3次,共3~24周。基于VR的训练提高整体认知、情绪识别准确率、情绪控制与表达、基本人际交往和适应性行为;AR训练提高执行功能、空间定位能力、完成任务的专注度和记忆力。
结论 VR与AR有助于提高ASD儿童青少年的整体认知功能、情感功能、注意力、记忆力,改善基本人际交往和适应性行为。

关键词: 孤独症谱系障碍, 虚拟现实技术, 增强现实技术, 儿童, 青少年, 认知, 适应性行为, 系统综述

Abstract:

Objective To systematically analyze the effect of virtual reality (VR) and augmented reality (AR) on cognition, emotion and adaptive behavior in children and adolescents with autism spectrum disorder (ASD).
Methods The randomized controlled trials (RCT) about the effect of VR or AR interventions on cognition, emotion and adaptive behavior in children and adolescents with ASD were retrieved from databases of PubMed, Cochrane Library, Embase, Web of Science, CNKI, VIP and Wanfang data from January, 2008 to August, 2024, and a systematic review was conducted.
Results Nine RCT from China, Italy, Spain, Iran and the United Kingdom, involving a total of 384 participants, were included, published between 2016 and 2024. Participants aged two to 15 years. The approaches included VR immersive headsets, Xbox 360 Kinect game consoles, CAVE-style immersive virtual environments and AR; covered daily life scenario experiences, cognitive and social scenario training, and emotion recognition tasks. Outcome measures involved cognitive function, emotional function, attention, memory, basic interpersonal communication and adaptive behavior. Interventions typically lasted 15 to 60 minutes a time, one to three times a week, for three to 24 weeks. VR-based training improved overall cognition, emotion recognition, emotional control and expression, basic interpersonal communication and adaptive behavior; while AR-based training improved executive function, spatial orientation, task focus and memory.
Conclusion VR and AR are effective on overall cognitive function, emotional function, attention, memory, basic interpersonal communication and adaptive behavior in ASD children and adolescents.

Key words: autism spectrum disorder, virtual reality technology, augmented reality technology, children, adolescents, cognitive function, adaptive behavior, systematic review

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