[1] |
FRANKS R R, KING D, BODINE W, et al. AOASM position statement on esports, active video gaming, and the role of the sports medicine physician[J]. Clin J Sport Med, 2022, 32(3): e221-e229.
|
[2] |
ZIV G, LIDOR R, LEVIN O. Reaction time and working memory in gamers and non-gamers[J]. Sci Rep, 2022, 12(1): 6798.
doi: 10.1038/s41598-022-10986-3
|
[3] |
RAOUF S Y A, GABR H M, AL-WUTAYD O, et al. Video game disorder and mental wellbeing among university students: a cross-sectional study[J]. Pan Afr Med J, 2022, 41: 89
|
[4] |
BENCHEBRA L, ALEXANDRE J M, DUBERNET J, et al. [Gambling and gaming disorders and physical health of players: a critical review of the literature][J]. [in French]. Presse Med, 2019, 48(12): 1551-1568.
|
[5] |
FILHO E, HUSSELMAN T A, ZUGIC L, et al. Performance gains in an open skill video-game task: the role of neural efficiency and neural proficiency[J]. Appl Psychophysiol Biofeedback, 2022, 47(3): 239-251.
doi: 10.1007/s10484-022-09553-3
|
[6] |
PALLAVICINI F, PEPE A, MANTOVANI F. The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA systematic review[J]. Cyberpsychol Behav Soc Netw, 2022, 25(6): 334-354.
doi: 10.1089/cyber.2021.0252
|
[7] |
FERRARI M, MCILWAINE S V, REYNOLDS J A, et al. Digital game interventions for youth mental health services (Gaming My Way to Recovery): protocol for a scoping review[J]. JMIR Res Protoc, 2020, 9(6): e13834.
|
[8] |
PENG J, YIN L, WANG K, et al. A study on the relationship between adolescent health behavior, BMI, and blood physical and chemical properties[J]. Front Public Health, 2022, 10: 766101.
doi: 10.3389/fpubh.2022.766101
|
[9] |
HUARD PELLETIER V, LESSARD A, PICHÉ F, et al. Video games and their associations with physical health: a scoping review[J]. BMJ Open Sport Exerc Med, 2020, 6(1): e000832.
|
[10] |
KELLY S, LEUNG J. The new frontier of esports and gaming: a scoping meta-review of health impacts and research agenda[J]. Front Sports Act Living, 2021, 3: 640362.
doi: 10.3389/fspor.2021.640362
|
[11] |
姜静远, 邱卓英, 王国祥, 等. 世界卫生组织国际健康分类家族在康复中系统应用的方案与路线图[J]. 中国康复理论与实践, 2020, 26(11): 1241-1255.
|
|
JIANG J Y, QIU Z Y, WANG G X, et al. Systematic implementation of World Health Organization Family International Classifications in rehabilitation: protocol and roadmap[J]. Chin J Rehabil Theory Pract, 2020, 26(11): 1241-1255.
|
[12] |
邱卓英, 郭键勋, 杨剑, 等. 康复 2030:促进实现«联合国 2030年可持续发展议程»相关目标究[J]. 中国康复理论与实践, 2017, 23(4): 373-378.
|
|
QIU Z Y, KWOK J K F, YANG J, et al. Rehabilitation 2030: realization of United Nation Sustainable Development Goals 2030[J]. Chin J Rehabil Theory Pract, 2017, 23(4): 373-378.
|
[13] |
世界卫生组织. 健康服务体系中的康复[J]. 邱卓英,郭键勋,李伦,译. 中国康复理论与实践, 2020, 26(1): 1-14.
|
|
World Health Organization. Rehabilitation in Health Systems[J]. QIU Z Y, KWOK J K F, LI L, trans. Chin J Rehabil Theory Pract, 2020, 26(1): 1-14.
|
[14] |
邱卓英, 李伦, 陈迪, 等. 基于世界卫生组织国际健康分类家族康复指南研究:理论架构和方法体系[J]. 中国康复理论与实践, 2020, 26(2): 125-135.
|
|
QIU Z Y, LI L, CHEN D, et al. Research on rehabilitation Guidelines using World Health Organization Family International Classifications: framework and approaches[J]. Chin J Rehabil Theory Pract, 2020, 26(2): 125-135.
|
[15] |
世界卫生组织. 国际功能、残疾和健康分类(国际中文增补版)[M]. 邱卓英,译. 日内瓦: 世界卫生组织, 2015.
|
|
World Health Organization. International Classification of Functioning, Disability and Health-International Chinese Supplement[M]. QIU Z Y, trans trans. Geneva: World Health Organization, 2015.
|
[16] |
TROTTER M G, COULTER T J, DAVIS P A, et al. The association between esports participation, health and physical activity behaviour[J]. Int J Environ Res Public Health, 2020, 17(19): 7329.
doi: 10.3390/ijerph17197329
|
[17] |
CHOI J, CHO H, LEE S, et al. Effect of the online game shutdown policy on internet use, internet addiction, and sleeping hours in Korean adolescents[J]. J Adolesc Health, 2018, 62(5): 548-555.
doi: 10.1016/j.jadohealth.2017.11.291
|
[18] |
MARQUET O, ALBERICO C, ADLAKHA D, et al. Examining motivations to play Pokémon GO and their influence on perceived outcomes and physical activity[J]. JMIR Serious Games, 2017, 5(4): e21.
|
[19] |
LINDBERG L, NIELSEN S B, DAMGAARD M, et al. Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes[J]. BMJ Open Sport Exerc Med, 2020, 6(1): 000799.
doi: 10.1136/bmjsem-2020-000799
|
[20] |
MANNIKKO N, BILLIEUX J, KAARIAINEN M. Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults[J]. J Behav Addict, 2015, 4(4): 281-288.
doi: 10.1556/2006.4.2015.040
|
[21] |
ALSHEHRI A G, AMAS M. The relationship between electronic gaming and health, social relationships, and physical activity among males in Saudi Arabia[J]. Am J Mens Health, 2019, 13(4): 1557988319873512.
|
[22] |
TROTTER M G, COULTER T J, DAVIS P A, et al. Social support, self-regulation, and psychological skill use in e-athletes[J]. Front Psychol, 2021, 12: 722030.
doi: 10.3389/fpsyg.2021.722030
|
[23] |
DIFRANCISCO-DONOGHUE J, BALENTINE J, SCHMIDT G, et al. Managing the health of the esport athlete: an integrated health management model[J]. BMJ Open Sport Exerc Med, 2019, 5(1): e000467.
|
[24] |
LEE J E, ZENG N, OH Y, et al. Effects of Pokémon GO on physical activity and psychological and social outcomes: a systematic review[J]. J Clin Med, 2021, 10(9): 1860.
doi: 10.3390/jcm10091860
|
[25] |
SHULZE J, MARQUEZ M, RUVALCABA O. The biopsychosocial factors that impact esports players' well-being: a systematic review[J]. [ahead of print]. J Global Sport Manag, 2021. https://doi.org/10.1080/24704067.2021.1991828.
|
[26] |
SZOT M, KARPECKA-GALKA E, DROZDZ R, et al. Can nutrients and dietary supplements potentially improve cognitive performance also in esports?[J]. Healthcare (Basel), 2022, 10(2): 186.
|
[27] |
VAZQUEZ F L, TORRES A J, OTERO P, et al. Cognitive-behavioral intervention via interactive multimedia online video game for active aging: study protocol for a randomized controlled trial[J]. Trials, 2019, 20(1): 692.
doi: 10.1186/s13063-019-3859-5
|
[28] |
GAIDHANE A M, SINHA A, KHATIB M N, et al. A systematic review on effect of electronic media on diet, exercise, and sexual activity among adolescents[J]. Indian J Community Med, 2018, 43(Suppl 1): S56-S65.
|
[29] |
HELBACH J, STAHLMANN K. Changes in digital media use and physical activity in German young adults under the COVID-19 pandemic: a cross-sectional study[J]. J Sports Sci Med, 2021, 20(4): 642-654.
|
[30] |
世界卫生组织. 康复2030:国际康复发展状况与行动呼吁[J]. 李安巧,邱卓英,吴弦光,等,译. 中国康复理论与实践, 2017, 23(4): 379.
|
|
World Health Orgnization. Rehabilitation 2030: Call for Action[J].LI A Q, QIU Z Y, WU X G, et al., trans. Chin J Rehabil Theory Pract, 2017, 23(4): 379.
|
[31] |
邱卓英, 郭键勋, 李伦, 等. 世界卫生组织康复指南«健康服务体系中的康复»:背景、理论架构与方法、主要内容和实施[J]. 中国康复理论与实践, 2020, 26(1): 16-20.
|
|
QIU Z Y, KWOK J K F, LI L, et al. WHO Rehabilitation in Health System: background, framework and approach, contents and implementation[J]. Chin J Rehabil Theory Pract, 2020, 26(1): 16-20.
|
[32] |
JOHN N, SHARMA M K, KAPANEE A R M. Gaming- a bane or a boon: a systematic review[J]. Asian J Psychiatr, 2019, 42: 12-17.
doi: 10.1016/j.ajp.2019.03.001
|
[33] |
EDNEY S, PLOTNIKOFF R, VANDELANOTTE C, et al. "Active Team" a social and gamified App-based physical activity intervention: randomised controlled trial study protocol[J]. BMC Public Health, 2017, 17(1): 859.
doi: 10.1186/s12889-017-4882-7
|
[34] |
PEREIRA A M, BRITO J, FIGUEIREDO P, et al. Virtual sports deserve real sports medical attention[J]. BMJ Open Sport Exerc Med, 2019, 5(1): e000606.
|