[1] |
ARMSTRONG M J, OKUN M S. Diagnosis and treatment of Parkinson disease: a review[J]. JAMA, 2020, 323(6): 548-560.
doi: 10.1001/jama.2019.22360
pmid: 32044947
|
[2] |
LEWITT P A, CHAUDHURI K R. Unmet needs in Parkinson disease: motor and non-motor[J]. Parkinsonism Relat Disord, 2020, 80: S7-S12.
|
[3] |
KEHAGIA A A, BARKER R A, ROBBINS T W. Neuropsychological and clinical heterogeneity of cognitive impairment and dementia in patients with Parkinson's disease[J]. Lancet Neurol, 2010, 9(12): 1200-1213.
doi: S1474-4422(10)70212-X
pmid: 20880750
|
[4] |
VAN DE WEIJER S C F, DUITS A A, BLOEM B R, et al. Feasibility of a cognitive training game in Parkinson's disease: the randomized Parkin'Play study[J]. Eur Neurol, 2020, 83(4): 426-432.
|
[5] |
CHENG T C, HUANG S F, WU S Y, et al. Integration of virtual reality into transcranial magnetic stimulation improves cognitive function in patients with Parkinson's disease with cognitive impairment: a proof-of-concept study[J]. J Parkinsons Dis, 2022, 12(2): 723-736.
|
[6] |
VAN BALKOM T D, BERENDSE H W, VAN DER WERF Y D, et al. COGTIPS: a double-blind randomized active controlled trial protocol to study the effect of home-based, online cognitive training on cognition and brain networks in Parkinson's disease[J]. BMC Neurol, 2019, 19: 1-13.
|
[7] |
KERSHNER J R. Multisensory deficits in dyslexia may result from a locus coeruleus attentional network dysfunction[J]. Neuropsychologia, 2021, 161: 108023.
|
[8] |
DEHN L B, KATER L, PIEFKE M, et al. Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression[J]. Comput Human Behav, 2018, 79: 40-52.
|
[9] |
YOON S Y. Update on Parkinson's disease rehabilitation[J]. Brain Neurorehabil. 2022, 15(2): e15.
|
[10] |
TRUIJEN S, ABDULLAHI A, BIJSTERBOSCH D, et al. Effect of home-based virtual reality training and telerehabilitation on balance in individuals with Parkinson disease, multiple sclerosis, and stroke: a systematic review and meta-analysis[J]. Neurol Sci, 2022, 43(5): 2995-3006.
doi: 10.1007/s10072-021-05855-2
pmid: 35175439
|
[11] |
NIETO-ESCAMEZ F, CORTÉS-PÉREZ I, OBRERO-GAITáN E, et al. Virtual reality applications in neurorehabilitation: current panorama and challenges[J]. Brain Sci, 2023, 13(5): 819.
|
[12] |
SCHUCH C P, BALBINOT G, BONILLA M N, et al. Feasibility of a short-term virtual reality balance intervention to improve mobility smoothness in Parkinson's disease[J]. Front Virtual Real, 2020. DOI:10.3389/frvir.2020.00007
|
[13] |
PAGE M J, MOHER D, BOSSUYT P M, et al. PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews[J]. BMJ, 2021, 372: n160.
|
[14] |
邱卓英, 李伦, 陈迪, 等. 基于世界卫生组织国际健康分类家族康复指南研究:理论架构和方法体系[J]. 中国康复理论与实践, 2020, 26(2): 125-135.
doi: 10.3969/j.issn.1006-9771.2020.02.001
|
|
QIU Z Y, LI L, CHEN D, et al. Research on rehabilitation guidelines using World Health Organization Family International Classifications: framework and approaches[J]. Chin J Rehabil Theory Pract, 2020, 26(2): 125-135.
|
[15] |
HIGGINS J P, ALTMAN D G, GØTZSCHE P C, et al. The Cochrane Collaboration's tool for assessing risk of bias in randomised trials[J]. BMJ, 2011, 343: d5928.
|
[16] |
CARPINELLA I, CATTANEO D, BONORA G, et al. Wearable sensor-based biofeedback training for balance and gait in Parkinson disease: a pilot randomized controlled trial[J]. Arch Phys Med Rehabil, 2017, 98(4): 622-630. e3.
|
[17] |
VAN DEN HEUVEL M R C, KWAKKEL G, BEEK P J, et al. Effects of augmented visual feedback during balance training in Parkinson's disease: a pilot randomized clinical trial[J]. Parkinsonism Relat Disord, 2014, 20(12): 1352-1358.
|
[18] |
MAGGIO M G, DE COLA M C, LATELLA D, et al. What about the role of virtual reality in Parkinson disease's cognitive rehabilitation? Preliminary findings from a randomized clinical trial[J]. J Geriatr Psychiatry Neurol, 2018, 31(6): 312-318.
|
[19] |
SANTOS P, MACHADO T, SANTOS L, et al. Efficacy of the Nintendo Wii combination with conventional exercises in the rehabilitation of individuals with Parkinson's disease: a randomized clinical trial[J]. NeuroRehabilitation, 2019, 45(2): 255-263.
doi: 10.3233/NRE-192771
pmid: 31498138
|
[20] |
ALLEN N E, SONG J, PAUL S S, et al. An interactive videogame for arm and hand exercise in people with Parkinson's disease: a randomized controlled trial[J]. Parkinsonism Relat disord, 2017, 41: 66-72.
|
[21] |
LEE N Y, LEE D K, SONG H S. Effect of virtual reality dance exercise on the balance, activities of daily living, and depressive disorder status of Parkinson's disease patients[J]. J Phys Ther Sci, 2015, 27(1): 145-147.
|
[22] |
KASHIF M, AHMAD A, BANDPEI M A M, et al. Combined effects of virtual reality techniques and motor imagery on balance, motor function and activities of daily living in patients with Parkinson's disease: a randomized controlled trial[J]. BMC Geriatr, 2022, 22(1): 381.
|
[23] |
MAGGIO M G, LUCA A, CICERO C E, et al. Effectiveness of telerehabilitation plus virtual reality (Tele-RV) in cognitive e social functioning: a randomized clinical study on Parkinson's disease[J]. Parkinsonism Relat Disord, 2024, 119: 105970.
|
[24] |
TOLLÁR J, NAGY F, HORTOBÁGYI T. Vastly different exercise programs similarly improve parkinsonian symptoms: a randomized clinical trial[J]. Gerontology, 2019, 65(2): 120-127.
doi: 10.1159/000493127
pmid: 30368495
|
[25] |
POMPEU J E, DOS SANTOS MENDES F A, DA SILVA K G, et al. Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial[J]. Physiotherapy, 2012, 98(3): 196-204.
doi: 10.1016/j.physio.2012.06.004
pmid: 22898575
|
[26] |
SONG J, PAUL S S, CAETANO M J D, et al. Home-based step training using videogame technology in people with Parkinson's disease: a single-blinded randomised controlled trial[J]. Clin Rehabil, 2018, 32(3): 299-311.
doi: 10.1177/0269215517721593
pmid: 28745063
|
[27] |
PEDREIRA G, PRAZERES A, CRUZ D, et al. Virtual games and quality of life in Parkinson's disease: a randomised controlled trial[J]. Advanc Parkinsons Dis, 2013, 2(4): 5.
|
[28] |
HAJEBRAHIMI F, VELIOGLU H A, BAYRAKTAROGLU Z, et al. Clinical evaluation and resting state fMRI analysis of virtual reality based training in Parkinson's disease through a randomized controlled trial[J]. Sci Rep, 2022, 12(1): 8024.
|
[29] |
程筱雨, 毛成洁, 刘春风. 帕金森病非运动症状的临床处理[J]. 中国实用内科杂志, 2023, 43(10): 802-806.
|
|
CHENG X Y, MAO C J, LIU C F. Clinical management of non-motor symptoms of Parkinson disease[J]. Chin J Pract Intern Med, 2023, 43(10): 802-806.
|
[30] |
刁永存, 王亭, 赵弘轶, 等. 行走连线测试与老年脑白质高信号患者认知和运动相关性的临床研究[J]. 中华老年心脑血管病杂志, 2021, 23(4): 352-355.
|
|
DIAO Y C, WANG T, ZHAO H Y, et al. Relationship of working trail making test with cognition and motion in elderly white matter hyperintensities patients[J]. Chin J Geriatr Heart Brain Vessel Dis, 2021, 23(4): 352-355.
|
[31] |
LIAO Y Y, TSENG H Y, LIN Y J, et al. Using virtual reality-based training to improve cognitive function, instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment[J]. Eur J Phys Rehabil Med, 2019, 56(1): 47-57.
|
[32] |
TRIEGAARDT J, HAN T S, SADA C, et al. The role of virtual reality on outcomes in rehabilitation of Parkinson's disease: meta-analysis and systematic review in 1031 participants[J]. Neurol Sci, 2020, 41: 529-536.
doi: 10.1007/s10072-019-04144-3
pmid: 31808000
|
[33] |
MAROTTA N, CALAFIORE D, CURCI C, et al. Integrating virtual reality and exergaming in cognitive rehabilitation of patients with Parkinson disease: a systematic review of randomized controlled trials[J]. Eur J Phys Rehabil Med, 2022, 58(6): 818.
|
[34] |
MARINUS J, ZHU K D, MARRAS C, et al. Risk factors for non-motor symptoms in Parkinson's disease[J]. Lancet Neurol, 2018, 17(6): 559-568.
doi: S1474-4422(18)30127-3
pmid: 29699914
|
[35] |
陈思, 刘杰, 李顺, 等. 虚拟现实技术对帕金森病患者平衡功能的影响[J]. 中国康复理论与实践, 2017, 23(9): 1091-1095.
doi: 10.3969/j.issn.1006-9771.2017.09.021
|
|
CHEN S, LIU J, LI S, et al. Effects of virtual reality rehabilitation on balance for patients with Parkinson's disease[J]. Chin J Rehabil Theory Pract, 2017, 23(9): 1091-1095.
|
[36] |
KOEPP M J, GUNN R N, LAWRENCE A D, et al. Evidence for striatal dopamine release during a video game[J]. Nature, 1998, 393(6682): 266-268.
|
[37] |
BOCK M A, BROWN E G, ZHANG L, TANNER C. Association of motor and nonmotor symptoms with health-related quality of life in a large online cohort of people with Parkinson disease[J]. Neurology, 2022, 98(22): e2194-e2203.
|
[38] |
NAVARRO-LOZANO F, KIPER P, CARMONA-PÉREZ C, et al. Effects of non-immersive virtual reality and video games on walking speed in Parkinson disease: a systematic review and meta-analysis[J]. J Clin Med, 2022, 11(22): 6610.
|
[39] |
LINA C, GUOEN C, HUIDAN W, et al. The effect of virtual reality on the ability to perform activities of daily living, balance during gait, and motor function in Parkinson disease patients: a systematic review and meta-analysis[J]. Am J Phys Med Rehabil, 2020, 99(10): 917-924.
|
[40] |
KIM E, HAN J, CHOI H, et al. Examining the academic trends in neuropsychological tests for executive functions using virtual reality: systematic literature review[J]. JMIR Serious Games, 2021, 9(4): e30249.
|