《Chinese Journal of Rehabilitation Theory and Practice》 ›› 2019, Vol. 25 ›› Issue (11): 1320-1326.doi: 10.3969/j.issn.1006-9771.2019.11.011

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Effects of Somatosensory Interactive Games on Lower-limb Function after Stroke: A Meta-analysis

YU Hui1, DONG Zhi-xia2, SONG Jie3, FENG Wei-jiao4, HUA Jiao1   

  1. 1.Department of Nursing; d. Department of Neurology, the Third Hospital Affiliated to Jiangnan University, Wuxi, Jiangsu 214041, China
    2.Department of Spleen and Gastroenterology; d. Department of Neurology, the Third Hospital Affiliated to Jiangnan University, Wuxi, Jiangsu 214041, China
    3.Department of Gastroenterology; d. Department of Neurology, the Third Hospital Affiliated to Jiangnan University, Wuxi, Jiangsu 214041, China
    4.Department of Gastroenterology; d. Department of Neurology, the Third Hospital Affiliated to Jiangnan University, Wuxi, Jiangsu 214041, China
  • Received:2019-03-21 Revised:2019-05-29 Published:2019-11-25 Online:2019-11-21
  • Contact: HUA Jiao, E-mail: 1210580319@qq.com E-mail:1210580319@qq.com

Abstract: Objective To explore the effect of somatosensory interactive games on lower-limb function after stroke. Methods Randomized controlled trials (RCT) about the effectiveness of somatosensory interactive games on lower-limb function after stroke were retrieved from domestic and foreign databases, from inception to September, 2018. After literature quality evaluation, a meta-analysis was performed using RevMan5.3. Results A total of 414 patients were included in eleven articles. Compared with routine rehabilitation measures, somatosensory interactive games improved Berg Balance Scale scores (WMD = 1.75, 95%CI 0.95~2.54, P < 0.001), increased stride frequency (SMD = 1.21, 95%CI 0.03~2.38, P = 0.04), decreased the time of Timed Up and Go Test (WMD = -4.21, 95%CI -7.36~-0.89, P = 0.01), and improved the motor function of lower limbs (SMD = 0.66, 95%CI 0.15~1.17, P = 0.01), but worked less in pace (SMD = 0.05, 95%CI -0.98~1.09, P = 0.92) and 10-metre Maximum Walking Speed (WMD = 3.54, 95%CI -1.12~8.20, P = 0.14). Conclusion Compared with the routine rehabilitation, somatosensory interactive games can improve balance, walking and motor function. However, it is needed to further research on the pace and speed.

Key words: stroke, lower-limb function, somatosensory interactive game, meta-analysis

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