《Chinese Journal of Rehabilitation Theory and Practice》 ›› 2020, Vol. 26 ›› Issue (3): 278-284.doi: 10.3969/j.issn.1006-9771.2020.03.003

Previous Articles     Next Articles

Virtual Reality Training for Balance Function for Old Adults: A Meta-analysis

LIANG Ming1a,WEI Zhen1b,XIE Rong1a(),XU Yi-peng1a,HOU Tian1a,TAO Jing1a,WANG Bao-xia1a,FANG Rui1a   

  1. 1. a.Department of Rehabilitation Medicine; b. Center for Hypertension, People’s Hospital of Xinjiang Uygur Autonomous Region, Urumqi, Xinjiang 830001, China
  • Received:2019-02-11 Revised:2019-03-04 Published:2020-03-25 Online:2020-04-01
  • Contact: XIE Rong E-mail:wszsydxs@163.com

Abstract:

Objective To systematically evaluate the effects of virtual reality (VR) training on balance function for old adults. Methods The randomized controlled trials between VR training and routine rehabilitation for balance function for old adults were retrieved from databases of CNKI, Wangfang data, CBM, VIP, Web of Science, PubMed, Clinical Science, EMBASE, Science Direct, Medline, Cohrane Library and Google Scholar. The literatures were screened, data were extracted and the risk of bias were assessed, and analysed with RevMan. Results A total of 20 randomized controlled trials were included. Compared with the routine rehabilitation, VR training promoted recovery in score of Berg Balance Scale (BBS) for all the old adults (WMD = 2.33, 95%CI 0.88 to 3.78), those < 75 years old (WMD = 2.59, 95%CI 0.22 to 4.97) and > 75 years old (WMD = 2.69,95%CI 1.82 to 3.57). VR training also promoted recovery in time of Timed "Up & Go" Test (TUGT) for all the old adults (WMD = -0.96, 95%CI -1.65 to -0.28) and those < 75 years old (WMD = -1.06, 95%CI -1.98 to -0.15), but those > 75 years old (WMD = -0.81, 95%CI -1.98 to 0.37). Conclusion VR training may promote the recovery of balance and walking for old adults.

Key words: aged, balance, virtual reality, rehabilitation, meta-analysis

CLC Number: