《Chinese Journal of Rehabilitation Theory and Practice》 ›› 2022, Vol. 28 ›› Issue (9): 1012-1021.doi: 10.3969/j.issn.1006-9771.2022.09.003
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GUO Tongtong1,2,YANG Jian1,2(),WU Ming3,GUO Zhengmao4
Received:
2022-09-07
Revised:
2022-09-09
Published:
2022-09-25
Online:
2022-10-08
Contact:
YANG Jian
E-mail:yangjianxz@sina.com
Supported by:
CLC Number:
GUO Tongtong,YANG Jian,WU Ming,GUO Zhengmao. Effect of video games intervention on adults motor functioning: a scoping review[J]. 《Chinese Journal of Rehabilitation Theory and Practice》, 2022, 28(9): 1012-1021.
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人群(People) | 干预方式(Intervention) | 比较(Comparison) | 结局(Outcome) |
---|---|---|---|
健康状况(ICD-11编码) FA20类风湿性关节炎 8A40多发性硬化 8D2Z脑性瘫痪 8B20脑卒中 8A00帕金森病 8C60重症肌无力 CA22慢性阻塞性肺疾病 年龄:19.8~75.4岁 | 干预类型 单独电子游戏干预 电子游戏与运动干预结合 干预方式 人机互动 知觉运动 增强现实 游戏属性 商业游戏 定制游戏 干预场景 使用场景(居家与康复机构) 呈现场景(实体与虚拟) 干预处方 干预频数 干预时长 干预持续时间 干预目的 动态活动演示 目标设定 活动指导 场景互动 活动结果反馈 | 干预类型 干预方式 干预场景 干预处方 | b身体功能 b110意识功能 b1263精神稳定性 b147心理运动功能 b280痛觉 b710 关节活动功能 b715关节稳定功能 b720 骨骼活动功能 b730 肌肉力量功能 b735 肌张力功能 b750 运动反射功能 b760随意运动控制功能 b770 步态功能 d活动和参与 d410 改变身体的基本姿势 d415保持一种身体姿势 d420 移动自身 d445 手和手臂的使用 d450 步行 d455到处移动 d570 照顾个人的健康 d610 获得商品和服务 d350交谈 d355讨论 d910社区生活 d920娱乐和休闲 有效解决居家康复问题 |
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研究 | 国家 | 研究 对象 | 健康及健康相关状态 | 应用场景与使用方式 | 干预方案 | 比较 | 主要结局指标与ICF编码 |
---|---|---|---|---|---|---|---|
Allam等[ | 意大利 | 老年人 n = 157 53~69岁 | 类风湿性关节炎 活动受限 | 线上居家 | 单独电子游戏干预 人机互动 每天1次, 共8周 | 身体活动康复 1项RCT | 身体功能 促进关节功能(b710 关节活动功能,b715关节稳定功能)和骨骼功能(b720骨骼活动功能)康复;减少疼痛(b280痛觉) 活动和参与 改善活动能力,如身体姿势控制(d410改变身体的基本姿势,d415保持一种身体姿势)、移动自身(d420移动自身)、生活自理(d570照顾个人的健康、d640做家务) |
Calafiore等[ | 意大利 | 成年人 n = 209 34.9~48.3岁 | 多发性硬化症 肢体无力,共济失调 | 离线居家 离线机构 | 电子游戏与运动干预结合 人机互动 每周1~5次,每次30~60 min,共4~6周 | 身体活动康复 7项RCT | 身体功能 改善步态的静态和动态平衡功能(b770步态功能);减少上肢损伤,减轻痉挛(b780与肌肉和运动功能有关的感觉);缓解疲劳;提高自我意识(b110意识功能)和运动信心(b1300能量水平,b1301动机),减少焦虑(b147心理运动功能) 活动和参与 协调自身动作(d450步行);提升独立生活能力(d570照顾个人的健康、d620获得商品和服务、d640做家务) |
Lopes等[ | 葡萄牙 | 成年人 n = 52 27~57岁 | 脑瘫 共济失调,肌张力障碍 | 离线居家 | 电子游戏与运动干预结合 知觉运动 每周1~5次,每次20~40 min,共 6~24周 | 身体活动康复 3项RCT | 身体功能 增加肌张力(b735肌张力功能);减少反射异常(b750运动反射功能);改善踝部和手部运动(b760随意运动控制);增加乐趣(b147心理运动功能)和康复动机(b1300能量水平,b1301动机),维持治疗兴趣(b140注意力功能) 活动和参与 增加姿势控制能力(d410改变身体的基本姿势、d415保持一种身体姿势、d420移动自身);协调身体活动(d520护理身体各部、d530入厕、d540穿着);发展精细运动(d130模仿、d550吃、d560喝);提高活动参与度(d2303控制自身活动水平) |
Aguilar-Lazcano等[ | 墨西哥 | 成年人 n = 588 | 脑卒中 四肢运动障碍,活动受限 | 线上/离线居家 线上/离线机构 | 单独电子游戏干预,电子游戏与运动干预结合 人机互动、知觉运动、增强现实 | 身体活动康复 人机互动vs.知觉运动vs.增强现实 25项RCT | 身体功能 增加肌肉力量(b730肌肉力量功能);改善肩部、手部、肘部运动功能(b710关节活动功能);改善肢体麻木和动作不协调(b760随意运动控制);恢复上肢运动(b710关节活动功能、b720骨骼活动功能) 活动和参与 扩大活动范围(d410改变身体的基本姿势);增加自理能力(d570照顾个人的健康、d640做家务) |
Li等[ | 中国 | 老年人 n = 836 60.2~75.4岁 | 帕金森病 共济失调,震颤,迟缓 | 线上/离线机构 | 单独电子游戏干预,电子游戏与运动干预结合 增强现实 每周3~5次,共3~12周 | 身体活动康复 22项RCT | 身体功能 改善运动迟缓(b730肌肉力量功能、b735肌张力功能);改善静息性震颤(b755不随意运动反应功能);肌肉控制和协调(b760随意运动控制功能);姿势僵硬和不稳定(b765不随意运动功能、b770步态功能);增加积极情绪(b147心理运动功能),降低抑郁发病率(b1263精神稳定性、b147心理运动功能) 活动和参与 建立运动模式(d450步行、d455到处移动);提供日常活动反馈(d510盥洗自身、d520护理身体各部、d530入厕、d540穿着、d550 吃、d560喝、d570照顾个人的健康、d630准备膳食、d640做家务) |
Baur等[ | 瑞士 | 成年人 n = 766 19.8~70.3岁 | 重症肌无力 活动受限 | 线上/离线机构 | 单独电子游戏干预,电子游戏与运动干预结合 知觉运动、增强现实 | 身体活动康复 知觉运动 vs.增强现实 无RCT | 身体功能 提升运动技能水平(b730肌肉力量功能、b735肌张力功能);永久改善运动功能(b740 肌肉耐力功能、b749其他特指或未特指的肌肉功能) 活动和参与 增加运动学习信息量(d160集中注意力、d155掌握技能);扩大运动范围(d410改变身体的基本姿势、d420移动自身、d430举起和搬运物体、d435用下肢移动物体) 整体功能和生活质量 促进社会互动(d910社区生活、d920娱乐和休闲);增加社交(d350交谈、d355讨论、d910社区生活) |
Torres Sánchez等[ | 西班牙 | 老年人 n = 40 59.7~66.3岁 | 慢性阻塞性肺疾病 活动受限 | 线上/离线居家 线上/离线机构 | 单独电子游戏干预,电子游戏与运动干预结合 人机互动、增强现实 每次35~45 min,共3周 | 身体活动康复 人机互动 vs.增强现实 1项RCT | 身体功能 增加运动耐受性(b740肌肉耐力功能);提升外周肌肉力量(b730肌肉力量功能);缓解疲劳状态(b780与肌肉和运动功能有关的感觉);提高自我效能(b147心理运动功能) 活动和参与 增加身体活动(d420移动自身、d450步行);丰富家庭生活(d570照顾个人的健康、d620获得商品和服务、d640做家务) 整体功能和生活质量 增加沟通行为(d350交谈、d355讨论) |
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