Effects of Virtual Reality Balance Game on Balance Function for Parkinson's Disease

  • LIN Zhi-cheng1 ,
  • 2 ,
  • CHEN A-zhen2 ,
  • JIANG Yi-jing1 ,
  • CHEN Deng-zhong1 ,
  • YE Xiao-qian2 ,
  • YOU Yong-mei1
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  • 1. Department of Rehabilitation Medicine, Rehabilitation Hospital, Fujian University of Traditional Chinese Medicine, Fuzhou, Fujian 350003, China; 2. Fujian University of Traditional Chinese Medicine, Fuzhou, Fujian 350003, China

Online published: 2016-12-05

Abstract

Objective To apply the virtual reality in balance function training for Parkinson's Disease (PD). Methods From October, 2013 to January, 2016, 31 patients with balance disorders after PD were divided into two groups: the treatment group (n=17) received virtual reality balancing games training, while the control group (n=14) received routine balance training. They were assessed with Berg Balance Scale (BBS), Timed Up and Go Test (TUGT), static fall index (SFI), limits of stability (LOS), dynamic fall index (DFI) and modified Barthel Index (MBI) before and four weeks after treatment. The frequency of falls in the next six weeks was recorded. Results The scores of BBS, TUGT, SFI, LOS, DFI and MBI improved significantly in both groups after treatment (P<0.05), and improved more in scores of BBS (t=2.095), TUGT (t=-2.091), DFI (t=-2.182), LOS scores (t=2.202) and MBI (t=3.036) in the treatment group than in the control group (P< 0.05). There was positive correlation between scores of BBS and MBI (r=0.899, P<0.001). The frequency of falls was less in the treatment group than in the control group (P<0.05). Conclusion Virtual reality balance training can improve the balance function for PD.

Cite this article

LIN Zhi-cheng1 , 2 , CHEN A-zhen2 , JIANG Yi-jing1 , CHEN Deng-zhong1 , YE Xiao-qian2 , YOU Yong-mei1 . Effects of Virtual Reality Balance Game on Balance Function for Parkinson's Disease[J]. Chinese Journal of Rehabilitation Theory and Practice, 2016 , 22(9) : 1059 -1063 . DOI: 10.3969/j.issn.1006-9771.2016.09.017

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