《Chinese Journal of Rehabilitation Theory and Practice》 ›› 2021, Vol. 27 ›› Issue (9): 1048-1058.doi: 10.3969/j.issn.1006-9771.2021.09.008

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Effects of Virtual Reality on Balance for Patients with Parkinson's Disease: A Meta-analysis

LIU Yang1,ZHANG Xiao-quan1(),WANG Heng1,QI Li-ping2   

  1. 1. School of Kinesiology and Health Promotion, Dalian University of Technology, Panjin, Liaoning 124221, China
    2. School of Biomedical Engineering, Dalian University of Technology, Dalian, Liaoning 116024, China
  • Received:2020-11-25 Revised:2021-07-30 Published:2021-09-25 Online:2021-10-09
  • Contact: ZHANG Xiao-quan E-mail:xiaoquanzhang@dlut.edu.cn
  • Supported by:
    National Natural Science Foundation of China(31600797)

Abstract:

Objective To evaluate the effect of virtual reality (VR) on comprehensive balance for patients with Parkinson's disease (PD).Methods The databases of Web of Science, PubMed, Cochrane Library, EMBASE, Scopus, VIP, Wanfang Data and CNKI were retrieved to collect randomized controlled trials about VR intervention for PD patients, from establishment to November, 2020. Two researchers independently screened the literature, extracted the data and evaluated the quality of the literature, and then used Review Manager 5.3 software for meta-analysis.Results A total of 24 documents were included. Compared with the control group, VR intervention might improve the static balance (SMD = -0.49, 95%CI -0.64 to -0.35, P < 0.001) of PD patients. Simple VR intervention might improve the Berg Balance Scale score (SMD = 0.83, 95%CI 0.43 to 1.23, P < 0.001) for PD patients, while combination of VR intervention might improve the Berg Balance Scale score (SMD = 0.75, 95%CI 0.53 to 0.96, P < 0.001) and Timed 'Up and Go' Test time (SMD = -0.87, 95%CI -1.52 to -0.22, P = 0.008) for PD patients; however, simple VR intervention might do little in improving Timed 'Up and Go' Test time (SMD = -0.36, 95%CI -0.74 to 0.03, P = 0.07).Conclusions VR can improve the comprehensive balance for PD patients, especially combine with conventional or balance training.

Key words: Parkinson's disease, virtual reality, balance, meta-analysis