Chinese Journal of Rehabilitation Theory and Practice ›› 2024, Vol. 30 ›› Issue (3): 310-315.doi: 10.3969/j.issn.1006-9771.2024.03.008

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Effect of virtual reality treadmill training on balance and gait in stroke patients

YU Chunyang1,2, LIU Ran2, ZHAO Yishuang2, GUO Shuai2, ZHOU Ya'nan2, LI Li2, ZHANG Hao1,3,4,5()   

  1. 1. Capital Medical University School of Rehabilitation Medicine, Beijing 100068, China
    2. Beijing Tiantan Hospital, Capital Medical University, Beijing 100070, China
    3. Beijing Bo'ai Hospital, China Rehabilitation Research Center, Beijing 100068, China
    4. University of Health and Rehabilitation Sciences, Qingdao, Shandong 266071, China
    5. Cheeloo College of Medicine, Shandong University, Ji'nan, Shandong 250063, China
  • Received:2023-12-19 Published:2024-03-25 Online:2024-04-01
  • Contact: ZHANG Hao E-mail:crrczh2020@163.com
  • Supported by:
    Capital Health Development Scientific Research Project(2020-1-6011)

Abstract:

Objective To explore the effect of virtual reality treadmill training on balance and gait in stroke patients.

Methods From March, 2022, to March, 2023, 40 stroke patients in Beijing Tiantan Hospital, Capital Medical University were randomly divided into control group (n = 20) and experimental group (n = 20). Both groups received routine rehabilitation training. The control group received ordinary treadmill walking training, and the experimental group received treadmill walking training with virtual reality, for two weeks. They were assessed with Berg Balance Scale (BBS) and Timed Up and Go Test (TUGT), and the envelope ellipse area, center of pressure (COP) average speed of movement, step length, stride length and stride width were compared between two groups before and after treatment.

Results After treatment, the scores of BBS and time of TUGT improved in both groups (|t| > 3.508, P < 0.01), and they were better in the experimental group than in the control group (|t| > 3.019,P < 0.01); there was no significant difference in the envelope ellipse area, COP average speed, and stride width between two groups (P > 0.05); however, the step length and stride width improved in the experimental group (|t| > 4.008, P < 0.01).

Conclusion Treadmill training with virtual reality can improve the balance and walking ability of stroke patients.

Key words: stroke, virtual reality, treadmill training, balance, gait

CLC Number: